3D and Self-Illumination

When you are creating materials that represent anplane of glass, there is no real perceived refraction,
object that is illuminated from within, you can use theso using the Opacity value would be prudent here.
Self-Illumination option. It is a fact that aIf you are using a Refraction map to simulate
self-illuminated object does not actually cast light-itrefraction, you should not drop the Opacity below
just appears to be lit. A point about Self-Illumination is100 percent because it ruins the Refraction effect.
that it essentially removes the Ambient colorRefraction mapping is an illusion and not an actual
component of a material while making the Diffuserefraction of a scene through a transparent object.
component disregard light sources.The Extended Parameters roll out gives you more
Basically light does not affect the intensity of theprecise control over many of the settings contained
Diffuse color and there is no Ambient component.within both Basic Parameters and Maps. For instance,
The effect can be convincing for many uses, such asusing the Out setting for Opacity Falloff produces a
neon tubing. If you are trying to simulate the effectgreat looking light bulb or any self-illuminated source
of a light source illuminated from within, however,where the light emanates from the center out.
you might consider using the new Ray trace materialUsing the various Transparency methods-Filter,
instead. See the section "The Ray trace Material" forSubtractive, or Additive-can help the realism of a
more information on its features.Transparent material. For instance, light bulbs and light
Opacity in Basic Parameters gives you global controlbeams that are geometrical are great candidates for
over the opacity of a material. Lower values make anAdditive transparency. Subtractive transparency can
object more transparent and higher values make itwork well for neon tubing against lighter backgrounds.
more opaque. It does not, however, attempt toFilter transparency, by the way, is the default. Rather
simulate refractive effects when looking throughthan adding or subtracting pixel whiteness values
many transparent surfaces. For those effects, youbehind the transparent object, it simply tints them
will need to use a Refraction map or, better yet, usethe Filter color.
the Raytrace material instead. If you have a flat