Marble Procedural Map in the 3D World

The Marble map, while procedural, offers a moreJust remember to keep the number of extra maps
realistic looking version of its name than some of itslow. The more maps you use in the material, the
bitmap counterparts provide. As of your 3Dmore animatable parameters you have to keep track
application, there are now two marble maps, theof. Perlin Marble can be used quite well as an Opacity
generic Marble and a new map, Perlin Marble.map. By changing Color #1 and Color #2 to gray
The generic Marble is not all that useful as a texture,scale colors, you can make a nice smoke. By
but it functions very well for Bump maps. Perlinanimating the Z Offset value in a negative direction,
Marble does well as a Diffuse map, an Opacity map,you can make the smoke rise.
and even as a Bump map if the Levels are set to aFor example you can create a material that simulates
low number. In the Color sections of both marblean animated ballpark sign. The sign would be a
maps, you can use maps versus a solid color toprogressively lit series of bulbs that have several
control the colors.starting points along the text. The Blend material uses
You can animate both Marble maps most effectivelytwo masks: one is a still image of the text itself and
when changing the Offset values over time. As withthe other is a line of animated dots. The dots are in a
some of the other procedural maps, by animating thesingle line to speed creation and render time only and
Offset values, you are actually changing the look ofare tiled to give the appearance of an array of bulbs.
the map itself-not just moving it across a surface. OfYou also use Video Post to apply a glow to the
course, you can also animate the maps that you arebulbs.
using in the color slots.